
ArenaNet studio head says Guild Wars 3 will have 'significantly less' UI elements on the HUD for an MMO — 'We very intentionally designed this because it's also on console and it's a lean-back experience'
THE SO WHAT
Designing a major MMO around a minimal HUD for console-first, lean-back play is another data point that complexity is shifting from UI to systems and assistance. If you're shipping complex products, assume users will tolerate less on-screen clutter and expect smarter defaults and guidance.
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