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Tech & Innovation·October 2, 2026·1 min read

My phone ran Skyrim at 60 fps, and it wasn’t even streaming

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If a phone can run Skyrim at 60 fps natively, the performance gap between handheld and PC for many workloads — including on-device inference — is narrowing fast. Mobile product teams should be scoping what can move fully on-device over the next 12–24 months to cut latency and cloud cost.