
'No, you cannot do the game 100% without killing' — Rainbow Six Tactics game director confirms players can't do a complete no-kill playthrough since some missions require players to kill enemies that are out of range for non-lethal takedowns
THE SO WHAT
Locking out a 100% non-lethal path is a design choice that narrows player expression in a genre that increasingly markets “options.” For live-service and tactics titles, these constraints can drive short-term balance but risk long-term engagement from players who optimize for self-imposed challenges.
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