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Tech & Innovation·August 6, 2026·1 min read

‘Onimusha: Way of the Sword’ On Switch 2 Proves Wii Waggle Controls Never Died

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Motion controls persisting into Switch 2-era titles shows that input experiments rarely die — they get re-skinned for new hardware cycles. If you build games or interactive tools, budget for control-scheme variants early instead of treating them as late-port work.

Tech & Innovation

Ghost Recon Wildlands finally gets a 4K 60fps mode for current-gen consoles and PC, a time of day feature, new difficulty options, and more as Ubisoft aims to increase 'player freedom'

A 4K/60fps upgrade and new systems for a 2017 title underline how live ops and back-catalog optimization are now core revenue levers, not side projects. Studios should be budgeting for multi-cycle technical refreshes on proven IP instead of assuming a clean break between generations.

Tech & Innovation

Ghost Recon Wildlands gets a new story mission called Last Rites that introduces 'a new kind of danger' as Ubisoft confirms the next game is in development and is now 'ready to put it to the test'

Dropping a new mission while confirming the next Ghost Recon and an insider program shows the franchise is shifting toward continuous engagement and community co-development. For game teams, the bar is now a multi-year narrative and feedback loop, not a one-and-done launch.