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Tech & Innovation·September 24, 2026·1 min read

Rainbow Six Tactics game director says players can't repeatedly play their favorite Operators because of the game's fatigue and injury system — 'It's a way to push players to use their tools and shuffle their roster'

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Building enforced fatigue and injury into Rainbow Six Tactics is a design bet that constraint drives engagement and monetization across the full roster. The broader pattern: systems that throttle “mains” usage to stretch content and cosmetics revenue per user.