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Tech & Innovation·September 16, 2026·1 min read

StarCraft general manager says 'tension' was the key to designing a StarCraft game from a first-person perspective — 'Every shot matters. Everything you do matters'

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Designing first-person StarCraft around “tension” and every action mattering is the same design problem AI product teams face—how to keep humans engaged when systems can automate most of the work. If you’re building AI copilots, borrow from this: constrain automation to preserve meaningful decisions, or users will disengage and trust will erode.