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Tech & Innovation·September 8, 2026·1 min read

'We're trying to go easy on the hand-holding' — Invoke says Warlock: Dungeons & Dragons' HUD and waypoint guidance will be minimal and can even be toggled on and off so as not to 'overwhelm' players and encourage exploration

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Game design is pulling back from maximal guidance—toggleable HUDs and minimal waypoints are a bet that players want agency over cognitive load. For product teams, this is a reminder that more overlays and prompts aren’t always better; give users control over how much system guidance they see.