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Tech & Innovation·September 16, 2026·1 min read

Wo Long 2: Wings of Ember feels like a blast from the past thanks to its fast, stylish, and satisfying action

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A big 2027 title leaning into “blast from the past” action is a reminder that not every game needs live-service complexity or AI-driven systems to win attention. Studios can still compete by doubling down on tight core loops rather than chasing every new tech trend.

Tech & Innovation

StarCraft general manager says 'tension' was the key to designing a StarCraft game from a first-person perspective — 'Every shot matters. Everything you do matters'

Designing first-person StarCraft around “tension” and every action mattering is the same design problem AI product teams face—how to keep humans engaged when systems can automate most of the work. If you’re building AI copilots, borrow from this: constrain automation to preserve meaningful decisions, or users will disengage and trust will erode.