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Tech & Innovation·July 29, 2026·1 min read

I asked Control Resonant's gameplay designer all my burning questions — how the combat's 'melee focus' differs from the original, and why you 'haven't played anything exactly like' what you'll see in its 30-hour length

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A 30-hour, melee-focused AAA title betting on “you haven’t played anything like this” is a reminder that differentiation in games is shifting back to feel and systems, not just graphics. Studios should be investing in combat and interaction R&D as much as visual fidelity.

Tech & Innovation

Custom McLaren paint jobs, tapered damping tubes, and drivers that ‘hang in the air’: I spoke to Bowers & Wilkins about its massive snail-shaped loudspeaker Nautilus, and why it’s still so successful it's backordered for years, even 33 years after launch

Three years of backorders for a 33-year-old loudspeaker design is a reminder that iconic hardware with clear differentiation can defy normal product cycles. Hardware teams chasing annual refreshes should ask whether a smaller number of timeless, high-margin flagships would create more durable demand.